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2D/3D Compositing - Fusion Foundations

  • Course
  • 291 Lessons

Beginner/Intermediate Everything you need to know to help you prepare for advanced workflows in Fusion. * Project files included * 3 complete courses in one: Essentials, 2D Compositing, 3D Compositing * Real world projects * Problem solving * Tips, tricks and workflows * English, French, German and Spanish Subtitles * And much more....

Contents

Files

FUSION FOUNDATIONS.drp.zip
Clips.zip
Clips2.zip
Stills
Models.zip
Render_blender.zip

Chapter 1 - Introduction

1. 2D and 3D Compositing Welcome note.pdf
2. Using the Project Files

Chapter 2 - Compositing Primer

1. What is Compositing?
2. What is Fusion?

Chapter 3.1 - Fusion Overview

1. Interface Overview
1.1 Interface Toolbar and Layout
2.1 Viewer Basics
2.2 Viewer In Depth Split Wipe and Subview
2.3 In Depth ROI and Viewer Menu
2.4 In Depth Contextual Menu
3.1 Time Ruler Basics
3.2 Time Ruler In Depth
4. Toolbar
5.1 Node Editor Basics
5.2 Node Editor In Depth Options
5.3 Node Editor In Depth Arrange Tools, Find and Tiles
6. Status Bar
7. Effects Library
8.1 Inspector Basics
8.2 Inspector In Depth View On through Rename
8.3 Inspector In Depth Cache through Masks
9.1 Keyframe Editor Basics
9.2 Keyframe Editor In Depth
10.1 Spline Editor Basics
10.2 Spline Editor In Depth
11. Timeline Thumbnails
12. Metadata
13. Media Pool and Bins
14. Console
15.1 Fusion Top Menu
15.2 Fusion Settings Basics
15.3 Fusion Settings In Depth
16 Keyboard Customization

Chapter 3.2 - Basics of Fusion

1. Ways to get Clips into Fusion
2. Different Types of Fusion Compositions
2.1 Alternate Composition Types
2.1.1 VFX Connect Clip In Depth
3. Media In Node
4. Media Out Node
5. Loaders and Savers
6. Relinking Clips
7. Resetting Compositions

Chapter 3.3 Image Processing

1. Workflow
2. Playback and Cache
3. Forcing Adjustments from Edit and Color
4. Manage Resolution
5. Color Management
5.1 Color Management In Depth
6. Channels

Chapter 3.4 - Nodes

1. Overview of Nodes
2. Connecting and Adding Nodes
3. Order of Operations and Flow
4. Swapping Inputs and Branching
5. Copy,Paste and Replace Nodes
6. Instancing and Deinstancing
7. Versioning
8. Bookmarking and Underlays
9. Grouping Nodes
10. Modifiers
11. Expressions

Chapter 4.1 - 2D Compositing Overview

0. Overview and Color Workflow
1. Simple Effect
2. Basic Composite
3. Multiple Merges
4. Simple Mask
5. Simple Animation
6. Grading
7. Motion Blur
8. Adding Grain
9. Compositing in the Timeline

Chapter 4.2 - Animation and Keyframing

1. Transform
1.1 How Fusion Views Animation
2. Animating in the Inspector and Viewer
3. Animating in the Keyframe Editor
4. Animating in the Spline Editor
5. Looping animation
6. Polygon Animation Path
7. Paint Stroke animation
8. Change the Heading
9. Paint to Follow Heading
10. Compound Animation Paths
11. Animation Modifiers

Chapter 4.3 - 2D Tracking

1. Basic Tracker
1.2 IntelliTrack
2. Using 2 Trackers
3. Corner Positioner
4. Using the Foreground Only in the Tracker
5. Stabilize
6. Perspective Positioner
7. Modifier Tracker
8. Tracking Occluded Patterns
9. Connecting Tracking Data
10. Offset Tracking and Positioning
11. XY Path Conversion
12. Planar Tracker Basics
13. Planar Tracker Options
14. Using an Occlusion Mask
15. Using the Steady Mode
16. Planar Transform
17. Planar Stabilization
18. Planar Tracking and Lens Distortion

Chapter 4.4 - Rotoscoping and Masks

1. Polylines and Mattes
2. Basic Uses for Masks
3. Mask Types
4. Polygon Basics
5. Polygon In Depth
6. Rotoscoping
6.1 Multiframe Edits
7. Motion Blur on Masks
8. Adding Trackers to Masks
9. Combing Masks
10. Magic Mask
11. Using Bitmap to Combine Masks
12. MultiPoly Tool

Chapter 4.5 - Keying

1. Luma Keyer
1.1 Adding Masks and Basic Composite
1.2 Luma Key Fine Tuning
2. Chroma Keyer
3. Ultra Keyer
3.1 Ultra Keyer Fine Tuning
4. Clean Plate
5. Delta Keyer
5.1 Adding in the Clean Plate
6. Using a Core Matte
6.1 Setting up Initial Composite
7. Removing Noise in the Matte
8. Spill Suppression
9. Working with Matte Edges
9.1 Fine Tuning the Edges
10. Working with Motion Blur
11. Fixing Motion Blur Edges
12. Edge Mattes
13. Finishing Touches

Chapter 4.6 - Paint and Clone

1. Overview of the Paint Node
1.1 Brush, Apply and Stroke Controls
1.2 Paint Setup and Resolution
2. Multistroke Tools
3. Stroke Tool
4. Clone Stroke Tool
5. Polyline Stroke
6. Copy Polyline and Shapes
7. Adding Tracking Data to Paint
8. Animating Paint
9. Using Stabilization for Paint
10. Mask Paint

Chapter 4.7 - Vector Shapes

1. Polygons as Shapes
2. Snapping a Polygon to a Grid
3. Animating Our Shapes
4. Overview of Shape Tools
5. Adding Shapes Together
6. Duplicating and Grids
7. Animating Vector Shapes
8. Import Custom Vectors

Chapter 4.8 - Text Node

1. Text Overview
2. Text Animation
3. Spline Editor to Refine Animation
4. Using Modifiers with Text
5. Using Paths for Text

Chapter 4.9 - Warping and Displacement

1. Corner Positioner
2. Grid Warp
3. Displace Node
4. Surface Tracker (YT)

Chapter 4.10 - Finishing Techniques

1. Color Grading
2. Defocus and Blur
3. Grain Matching
4. Light Wrap

Chapter 4.11 - 2D Project Based Examples

Setting up Projects

4.11.1 - 2D Callout Project

Callout Timeline.zip
1. Setup Initial Graphic
2. Track in the Callout
3. Animating the Callout

4.11.2 - Lower Thirds Project

Lower Thirds Timeline.zip
1. Lower Third Layout
2. Beginning Animation
3. Ending Animation
4. Change Text Animation
5. Final Fixes

4.11.3 - Floating Donut Project

Floating Donut Timeline.zip
Floating Donut Files.zip
1. Overview Split Screen and Wire Removal
2. Lining Up Clean Plate
3. Setting Up the Split Screen
4. Masking for the Actor and Donut
5. Mask Refinement
6. Adding Back the Shadow
7. Paint Fixes for the Donut
8. Paint Fixes for the Hat
9. Final Fixes

4.11.4 - Object Removal

Object Removal Timeline.zip
4.11.4 Project Files
1. Creating a Clean Plate for the Removal
2. Creating the Foreground Mask
3. Mask Edges and Blending
4. Final Tweaks

Chapter 5.1 - 3D Compositing Overview

1. Basic 3D Scene Overview
2. Navigation and Viewer Options
3. Cameras
4. Geometry
5. Lighting and Shadows
6. Materials and Textures
7. Render Types

Chapter 5.2 - 3D Text and Motion Graphics

1. Simple 3D Text Setup
2. Animating Simple 3D Text
3. Using Shape Nodes in 3D
4. Adding a Camera to 3D Text
5. Replace Material
6. Compositing Our Text Animation
7. Saving a Template

Chapter 5.3 - 3D Camera Tracking

1. Overview of the Camera Tracker
2. Tracking and Solving
3. Orientation and Export
4. Adding Geometry
5. Adding Shadows and Simple Composite
6. Separate Pass 3D Compositing
7. Lens Distortion
8. Exporting Cameras (YT)
9. Camera Tracker In Depth (YT)

Chapter 5.4 - 3D Compositing Live Action

1. Camera Track and Overview
2. Importing a 3D object
3. Setting up for 3D Composite
4. Compositing our 3D Renders
5. Final tweaks and Motion Blur
6.1 World Position Pass
6.2 Volumetric Fog
7. Exporting FBX Scene
8. Importing Multilayer EXR
9. Working with 3D renders

Chapter 5.5 - Projection Mapping

1. Overview of Projection Mapping
2. Simple Projection Setup
3. Projector 3D
4. UV Map 3D
5. Projecting Paint in 3D

Chapter 5.6 - Particle Systems

1. Simple Particle System
2. pEmitter Controls
3. Forces
4. Rendering Particles
5. Floating Particles
6. Coffee Steam
7. Add Realistic Steam on a Moving Cup (YT)

Chapter 5.7 - USD Files

1. Basic USD Scene
2. Adding Objects
3. Lighting
4. Materials
5. Import USD
6. Using uVolume (YT)

Chapter 5.8 - 3D Project Based Examples

Setting Up Projects

5.8.1 - Simple Set Extension

Set Extension Timeline
Set Extension Video Files
Mountain Stills
1. Set Extension Prep
2. Camera Track
3. Adding Mountains in 3D space
4. Adjusting Mountains
5. Color Correction
6. Final Touches

5.8.2 - 3D Clean Up Project

3D Clean Up Project Timeline
3D Clean Up Project Files
1. 3D Clean Up Overview and Camera Track
2. 3D Stabilized Plate Setup
3. Painting Out the Car
4. Complex 3D Paint Clean Up
5. Fixing 3D Geometry Location for Stabilization
6. Painting Out the Fence
7. Final Composite

5.8.3 - Spaceship Project

Spaceship Project Timeline
3D Files and EXR Files
Video Project Files
1. Spaceship Project Overview
2. Importing Multi-pass Files Common Problems
3. Importing and Setting Up Multi-Pass EXRs
4. Color Correcting the Spaceship
5. Adding the Shadow Pass
6. Alembic Import and Alternate Shadow Pass Method
7. Adding a Thruster to the Animated 3D Model
8. Adjusting the Thrusters Look
9. Adding a Second Thruster and 3D Matte
10. Adding Heat Distortion
11. Adding Glow to the Spaceship Lights
12. First Render. Shadow, Glow and Heat Distortion Fixes
13. Spaceship Adding Motion Blur and Grain
14. Thruster Motion Blur and Emitter Adjustments
15. Final Render

5.8.4 - Adding 3D Text to Live Action (YT)

1. Adding 3D Text to Live Action

Chapter 6.1 - Macros and Templates

1. Macros
2. Templates